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Thursday, February 21, 2013

Doodles and Noodles #5: Character Design Basics

One of my biggest mistakes as an artist during the design process, was to actually not know how to design. This might sound stupid but yes, this is true. This is just one of the processes that separates the methods of a pro artist from amateurs. It's an honest revelation. Honestly, I learned its importance the hard way. And from experience I can sum it up into three P's: Planning, Practice, and Preparation.
There's a tendency in each artist to splurge away energy and draw whatever they want at any given time. Sometimes, we just want to draw, and I think that's okay. But when it comes down to design, we designers have to be specific, particularly in what is required of the setting/stage.
Planning is essential, because without it, the design can go anywhere. Preparation of the materials/references is necessary to get your head straight. And finally Practice in order to get the best output. While it is nice to rely on "happy mistakes" sometimes, it's not gonna help particularly in projects that require the designer to follow a strict key design element on a deadline. And this is where discipline and research comes into play.
While this may seem basic to others, here are some short pointers.
1. Know character archetype.
A certain fantasy archetype follows a particular design. Some may be easily be identifiable, others bypass logic. But for the purposes of this discussion, you might want to try to stick to the general formula until you have mastered all of the visual information of the basic archetypes.
Basic Example:
Knight: Heavy Armor+Sword
Wizard: Robe+ Staff/wand
Ranger: Light Armor+ Bow
test your designs!
2. Research culture and timeline.
This makes design difficult, and fun at the same time. Learn and research the places and timeline that mainly influenced the fantasy genre, what they wore, how they behaved, how they look, and what makes them unique from the others. While it is nice to incorporate and mixing designs, remember that the design must represent what kind of timeline the character belongs to. Mix but be careful.
3. Establish personality and character.
One small extra line in the the shape of the mouth can totally change/alter the look of the character. So it's very important to know what kind of personality your character has. Whatever you put on the head or anything on the face, or any sort of expression will be attributed to your character. Here are a few samples, same attitude (serious knight) but remains different because of some elements used.
a.Veteran Warrior b. Emo Knight? haha c. Twilight Knight? lol!
I realized that in the span of time we artists burn hours and hours in drawing, we turn on autopilot, and I think, this is when we are most vulnerable to mistakes. So it's important to plan ahead to have a strong sense of direction.
These three simple steps, will help you establish a systematic approach for your designs. Hopefully, it will help you, as it helped me, conserve time, be aware(research!) of design elements all around, and get a better output. While there are many other advanced design tips out there, I hope that these simple steps will help you along the way.
Happy drawing!
-Jazz Siy

Saturday, February 9, 2013

Doodles and Noodles #4 : Male Anatomy, and Lighting Studies

Done somewhere in Nov-Dec 2012, got a bunch but all traditional. So i guess I'll stick with these sketches first.
Cheers!
- Jazz Siy

Tuesday, October 16, 2012

Doodles and Noodles #3 : Fantasy Portraits

Last week was difficult, so was this week, I think even the next week and so on. I don't really know what's supposed to happen, or what direction should I take, at this point in my learning. I think I'm subconsciously trying to understand the boundaries or limitations of my imagination and skill, so I could clarify where I go from there. I could give an elaborate crap, but I know I have a very very limited creative juice to play with. I know I can virtually do/draw anything given the time, but I still have issues with my technical skills, and that's what I'm trying to work on. Last three weeks was painful not only because I'm fighting myself, but because I also was reaching stress points in my artistic career, where at some point I learned to hate myself because I couldn't deviate from my method.
Anyway, as a practice for light and rendering, I thought I'd paint portraits with different light sources. To spice things up, I made it sure that my subjects have distinct appeal from one another, so I will have to think of an appropriate rendering treatment for each one. Because I'm tired of simply mimicking random people faces, I thought I'd give it some twist to my delight. Hence, the fantasy characters. I had a really hard time making the character stories, I really hope it embodies their very deep personalities. Enjoy!
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Meet Clint from Eastwood, he is a Rogue of the Tasty-Burritos Clan, well known for stealing panties in the darkness of the night. This practice gave him an acute sense of smell, and agile reflexes, giving him an advantage over critical/dangerous situations.
Favorite Quote:
"Hold on to your panties, it's gonna be a bumpy ride."
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Her name is Elfy the Elf. It was given by her mother because she thought it was so original. Elfy is Cleric. She pursued such a career not because she wanted it but because her parents wanted her to take it. They often say that it's an honorable job, (suuuure) but Elfy knew it was all for the money. She rebelled and became a GO!-GO! Dancer. Her job description was pretty much the same, to buff people up, but her new job gave her 50k more likes a single random mind-numbing post on her facebook fan page than her previous 3-5 likes from accidental clicks and pity when she was still a Cleric.
Favored Fighting Weapons:
1. Blessed Lipstick of the Matriarch
2. Thundering Blush-On
3. Holy Foundation
4. GAGAlicious meaty shield
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He was named Barbas the Bearded, named after an NPC dog that can be found in the legendary lands of Skyrim. Barbas is a Dwarven Warrior who favors red apples and flowery things, and long dead hair from old grumpy men, over Dragon killings and slaying trolls. Yes, trolls. He likes to sit around with his MIGHTY HAMMER, and enjoy the company of trolls all over the net. He still doesn't realize he ain't black.
Favorite Quote:
" who da man?!"
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Fagdalf the Bright, is a wizard of cunning abilities. He is turning 173 years a week from now, and still likes balloons and clowns. Fagdalf collects rare artifacts, dusty old books, a collector's edition Super Sentai T-shirts, all the Taylor Swift albums, and even Twilight posters. He has the ability to cast thunder storms, fire bolt from the skies, and summon twister anytime, and one of his latest discoveries is the infusion of thunder magic with a K-Pop single, chanted in the hymn of Gangnam Style. Such dangerous approach to magic has never been done before in the history of mankind.
Favorite Spells:
1. Sugoi!
2. Kimochi!
3. Yamite!
4. itai-itai!
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-Jazz

Saturday, October 6, 2012

Jazz the Toy Hunter

Look what I found on my sister's camera. Some of the secret goodies I have in my place. I have more or less 150-220 pieces of toys at home. So yeah, I'm also an avid toy hunter. No particular franchise, just the things I find interesting.
I have been fond of the Warcraft series, although I never had the time to divulge in the game itself. I think I spent more time playing DOTA than the game itself. The game and style is said to be directed to a younger audience( 13 something I think), but giving them to really good illustrators for promotional art made me appreciate the franchise a lot more. Anyway back to the toys, a lot of these kinds of toys need help with paint job, I don't know what is wrong with the makers, perhaps because of the massive distribution of the product that it practically reduced the quality. So most of them are to so-so compared to McFarlene toys.
Why I collect toys? They serve as eye candy for me whenever I get problem with my pieces. I am not very comfortable with unusual shapes, high contrast vivid colors for my own work, but these toys help me appreciate that part of art. Something that reminds me to break free and test other possibilities.
Lady Vash really needs some help with the paint job. I guess when I have the time and confidence to play with paint with these toys.
The biggest and heaviest in my series, the fierce looking Tauren Shaman is weirdly placed on a flowery background.
My brother and I like this the most. I think this is a Troll Shaman. Closely resembles Rasta from Dota, this toy has a lot of rubbery texture which gave it more advantage over most of the toys within this collection.
I envied my past co-worker Kevin with his Vindicator, so I had to buy my own. Very epic I must say, specially with the metal thingy on the chain mail parts.
Not a very good establishing shot for a Death Knight,but the only reason I bought this guys was because of the Frostmourne-ish sword he had.
Most unloved from the series, if I only had a choice I wouldn't take this one. This Warlock is incredibly malnourished, his arm is thinner than a Tauren's finger. It's completely out of place...but what the hell, still gotta keep it.
I got this from a friend Jason, which originally was owned by another friend George, and finally came to me. It was meant to be. I especially like the dirt going on around this guy. =)
Till my next toy post!
-Toy Hunter, Jazz

Thursday, October 4, 2012

Doodles and Noodles # 2 : Porkchop

Porkchop
Quick study of a Werepig of some sort, poor rendering, yeah I know. But I focused more on learning painting focal point than wasting away time, and getting all too grand.
Cheers!
-Jazz

Wednesday, October 3, 2012

Steelhand Training: Day # 1 Attaining Discipline

" Judge each day not by the harvest you reap but by the seeds you plant." -Robert Louis Stevenson
I have horrible grasp on clean crisp lines, my tasteless colors comes from instinct and untrained eyes and my general approach to my paintings was all learned from mistakes. Happy mistakes. And I finally thought, that if I make more mistakes, more than what I usually do, then I can learn faster. So this means I have to bear in sucking up in art everyday, and this is the horrible truth of it.
I never remember anything from winning from competitions, it was more from losing. Perhaps it was the frustration that kept me going. That negative energy made me push harder every time. I'm not saying that I have great art, but I pursue it. My art is not as good as I want it to be, I am way far, but I am surprised that despite the frustration, and the agony of laboring countless hours in perfecting and learning the craft, I am actually moving.
This is my third year now as an artist, both practicing and commercial. I never really learned anything concrete with my art school(graphic arts[advertising]), perhaps because it was far from what I'm practicing now. So everyday while I work, I also practice to fill the learning gaps. I taught myself because there's no other way.
On a regular day for a regular freelancer like me, juggling practice and work is really hard. It takes some serious gut training to get over it, in fact I am still struggling over it now. So now that I made up my mind to make as much possible time to catch up, I finally agreed with myself that I am going an all out on a training spree until 2013. It is a choice I made.
While I worked months ago on my first full time work for a gaming company, I specifically marked my weaknesses, things that I do not understand, and things that I want to improve and learn while I was still there. Basically, I revisited what I can do, the limits of my ability, my comfort zones and my weak parts. I wanted to improve, but I cannot do that while I use the same methodology I doubt. Perhaps it works for others, but it doesn't to me, not any longer. I suffered the consequences of not dissecting the method, not fully understanding the theories that makes a piece a good art. It felt everything was forced, I was dragging myself, and no matter how much I put effort in my work, something vital was missing, it felt that there's just something terribly wrong with it. It was because I never taught myself to look at things technically. I critique my work but that's about it. Along the way of creating art, I never knew that developing an eye for technicality was as essential as creating one.
I never intended to say any of this, but I figured that, I am only lying to myself. And the only way to break free, is to admit it. I don't have many readers reading this, so I feel quite safe. And besides I intend to record this as part of my artistic struggles. I am surprised that I am receiving quite a number of job offers from different companies I never even applied, I appreciate that a lot, knowing that they trust me and the quality of work I produce, but I had to decline and proceed with what I planned because I know what must be done. I want to give it the best I can, and by diving in, I think it will benefit not only me but my future clients and the people who appreciate my art as well. I do not want to disappoint anyone with my art. Working in doubt feels living next to mediocrity.
I had set a program which I intend to follow to cover up everything(or at least what I know) that I need to learn/enhance. It's hard to teach something one doesn't understand, and this is where my collection of books come into play. I will not be posting everything I do, but some of them for the purposes of recording will be available here. So day #1 goes by motivating myself through impaling negative energy to the heart to attain DISCIPLINE. I figured that there's just no other way but to see the harsh truth in the industries I intend to be part of: I am way behind.
reference used was the baby grape picture above...
So after my first three hours, I felt I sucked even more. I felt disgusted of my skill, and I felt ashamed of the product. I was already exhausted, and I fucking felt sleepy. I asked myself: is this it? Frustration grew inside, then it hit me to look at things objectively not on the art alone, but how I executed it. I remembered how I observed, and drew it. I figured a lot of errors already. I was aiming to relatively get things accurate as possible which made it even worse as I have bad pen control. So keeping that in mind I unknowingly took three cups of coffee and proceeded with a good sense of energy chanting *FUCK x3* every once in a while with a well respected tone.
The aim this time is to get likeness and behavior of light and color (without color-picker), while observing how light bounce of from one grape to another. Just like the basics.
On the fourth hour the darker hues which gave every grape a sense of boldness was placed to boost my confidence to proceed.
When confidence came in, speed followed. Four-and-a-half-hours later, highlights were intensified, light bounce and how color disperse from various angles and surfaces were taken care of based from reference and technical consideration.
Finally, to wrap things up, selective focus was applied. Also,observing that these grapes have the capability to reflect minor reflection while being semi-translucent for light to pass through and travel to another and create additional color bounce. And of course, making certain parts of it wet looking.
Comparison
(A) reference(random search from google images), (B) personal study
This thing is fucking boring, but it sure does help. Studies, as far as I remember, were not meant for FULL-ACCURACY, it was focused more of getting to understand how things work visually. I can go further but I will miss the point of the study. I might have missed a lot of things, but today I learned to look at myself as an artist in third person, I never did that until today, and it proved to be helpful. I'm sure it will be crucial in the future as I further dissect the errors of my method, and learn new ways to refine and improve my craft. I don't know how far I can go with my list, but one thing is for sure, I will fucking do this until my hand breaks its useless bones. Godbless to me.
Some notes for starting artists
People who don't practice art, won't understand the painful process of re-interpreting the world anew. It's fucking easy. It just takes literally, millions of hours to get a good grip, and a lifelong practice to be very good at it. It does not have a single solution. Every piece is a new problem, and the solution comes from that countless hours of practice, of understanding how the visual world behaves. So no matter how I look at it, I really do not understand why people see this as some CHEAP LABOR and being not-so-technical at all. Well I can't blame people who don't practice them to understand. But if you are a thriving artist like me, you must understand that it is the beauty that people see and experience that make them spend money. Good art, as my friend would put it, is as milking cow. So invest time in your art.
AHHHHHHHHHHHH!!! FUCK!!
-Jazz

Thursday, September 27, 2012

Doodles and Noodles #1

Hey you.
I just thought unrestrained doodles would be a nice routine. Done under 30 mins for each crazy portrait.
Cuddles
Captain Cat-Dawg
Mr. Roboto
-Jazz